
The graphics were pretty detailed for the time, even if they were only in 16-color. It was a blast trying to find all the interactive spots on all the buildings. (Interesting fact: got an SNES port in Japan under the name Sim City Jr.) I played that game a ton had a box set with a bunch of the old Maxis games, and this was one of them. Still, I did play all the way through it as a young Sim Town. I don't think it's all that bad, but it can be very confusing.

But looking at it objectively, I'd say it's decidedly average, with its only interesting features at the time being the aforementioned 256-color graphics (big deal in the early 90s!) and the fact that you have a female main character.ĮDIT: Deleted the hotlinked image AND FUCK AUTOSUBSCRIBE!!!īugs Bunny Crazy Castle 2 was one of the first Game Boy games I ever played. Beyond that, the sprites and enemies are dull and uninteresting, everything that can be killed dies in one hit, making combat rather trivial, the sounds seem very random (a pan flute note for picking up a healing apple, disembodied laughter if you die from a stage hazard, and such, and all the sounds change between episodes for some reason), and all throughout, it shows that the small team led by Tim Sweeney back in 1992 was inexperienced, undisciplined, and didn't really know how to polish a game. Unfortunately, that's all the praise I can think to give it. The soundtrack by Dan Froelich is fucking amazing too.

For the time, I imagine the 256-color graphics and Soundblaster sounds were probably a pretty impressive feat for a small team like Epic (yes, THAT Epic) to pull off. It was one of my very first games, alongside Wolfenstein 3D and some early Windows games like Comet Busters. I can't tell you how many times I've played through this game. You remember a game from your childhood that makes you go "Aww yeah, that game was AWESOME!" when you think about it, but if you went back and played it today, you'd realize it's not as awesome as you remember? You talk about it here.
